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当前位置:首页>>>游戏文章>>>[圣骑士]资料篇新天赋技能圣骑部分
[圣骑士]资料篇新天赋技能圣骑部分
【时间:2006.8.28】
【作者:拼命三郎】
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Spiritual Attunement (66): Gives the Paladin mana when healed by other friendly targets. The amount of mana gained is equal to 10% of the amount healed.
精神协调(66): 使圣骑士受到其他友方目标治疗时,恢复所受治疗量10%的法力。
Me:这个就是圣骑做tank的关键了,所有对圣骑治疗的10%转化为圣骑的蓝(很可惜自己加自己木有效果)

Blessing of Spell Warding (6Cool: A targeted party member is protected from all magical attacks for 10 sec, but during that time they are Silenced. Players may only have one Blessing on them per Paladin at any one time. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection, Blessing of Spell Warding, or Blessing of Protection again for 1 min.
法术防护祝福: 使目标队友免疫所有法术攻击10秒,但此段时间内他们被沉默。
Me:法术版的保护祝福,持续10秒,cd未知,同样遵循1min的自律限制

Crusader Aura (64): Increases the mounted speed by 20% for all party members within 40 yards. Players may only have one Aura on them per Paladin at any one time.
十字军光环(64)
Me:40码内队友的骑士速度提升20%(直接40码~~其实我一直对审判3件的效果很怀疑~)

Seal of Blood (64): All melee attacks deal additional Holy damage equal to 30% of normal weapon damage, but the Paladin loses health equal to 10% of the total damage inflicted. Unleashing this Seal’s energy will judge an enemy, instantly causing 409 to 451 Holy damage at the cost of 136 to 151 health.
血之圣印(64): 所有近程物理伤害造成额外30%的神圣伤害,但是圣骑士本身损失此伤害10%的生命。
审判效果是409-451神圣伤害消耗136-151生命
Me:双手版的正义圣印,拿550的dph来说就是每击附带165的神圣伤害,损失10%附加伤害的生命,可以忽略,个人感觉就双手而言依旧无法取代命令的地位,单手又不如正义,唯一可取的是审判的伤害较高。

Avenging Wrath (70): Increases all damage caused by 30% for 20 sec. Causes Forebearance.
复仇之怒(70): 触发自律。
Me:cd未知,20秒内所有伤害提高30%,类似牧师能量贯注的东西,pvp作用很大。

New Talents:
新天赋
Holy
神圣
Pure of Heart, requires 20, 3 point talent
Increases the paladin’s chance to resist curse/disease by 5(10/15?)%
纯洁心灵(1/3),第五层:增加骑士抵抗诅咒和疾病的几率5(10/15?)%
Purifying Power, requires 25, 2 point talent
Reduces the mana cost of Consecration and Cleanse by 5(10?)%, and increases the critical strike chance of Holy Wrath and Exorcism by 10(20?)%
净化之力(1/2),第六层:减少清洁和奉献的5(10%)耗魔,增加圣怒和避邪的致命率10(20%)
Blessed Life, requires 30, 5 point talent
All attacks against you have a 2(10?)% chance to cause half damage
神佑之命(1/5),第七层:所有对你的攻击有2(10%)几率只造成一半伤害
Light’s Grace, requires 35, 3 point talent
Your Holy Light has a 33(100?)% chance to cause our next Holy Light spell cast within 15 seconds take .5 seconds less casting time.
圣光优雅(1/3),第八层:你的圣光术33(100%?)几率使在15秒的下次圣光术释放时间减少0.5秒
Holy Guidance, requires 35, 5 point talent
Your damage/healing is increased by 7(35)% of your Int.
神圣指引(1/5),第八层:7(35%)你的智力属性增加你的伤害和治疗效果
Divine Illumination, requires 40, 1 point talent
Reduces mana costs of all spells by 50% for 20 seconds, 2 minute cooldown.
神圣照明,第九层:20秒内所有法术消耗减少50%,2分钟冷却

Protection
防护
Improved Resistance Auras, requires 20 points, 2 point talent
Your resistance auras also reduce spell damage by additional 3(6?)%
强化抗性光环(1/2),第五层:你的抗性光环减少受到的法术伤害3(6%)
Improved Divine Shield, requires 25, 2 point talent
Lowers the cooldown for Divine Shield by 30 (60?) seconds, and lowers the attack speed penalty by 50(100?)%.
强化圣盾(1/2),第六层:减少圣盾冷却30(60)秒,攻击速度惩罚减少50(100%)
Ardent Defender, requires 30, 5 point talent
When your health is below 20(100???)%, reduces all damage against you by 10%
Ed: I have no idea which part scales, but a perma defensive stance doesn’t seem hideously out of line, and makes deep prot a whole new level of appealing.
热诚护卫者(1/5),第七层:当你的生命减少到20(100???)%,减少所有你受到的伤害10%
注: 由于不知道到底哪一个数据会随等级提升,但是因为防御姿态是固定的10%,所以暂时认为是提升前面的数据。
Lasting Defense, requires 35, 3 point talent
When struck by a melee attack, you have a 4(12?)% chance to gain 50% of the damage taken in mana.
长久防御(1/3),第八层:当受到近战攻击,你有4(12%)几率用魔法吸收50%伤害
Weapon Expertise, requires 35, 5 point talent
Increases skill iwth all weapons by 2(10?)
武器专精(1/5),第八层:增加所有武器熟练度2(10)
Avenger’s Shield, requires 40, 1 point talent
range 8-30 (shooting range), Requires shield, 30 sec cooldown

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